Ranulf Fitz Rufus was originally created as the main bad guy in the Walls of Blood Dark Ages game. The way I had it planned, the players would eventually trap his spirit forever in a magical artifact called the Holy Lance, ending the menace he posed.

The best laid plans of mice and men, they say, go about as well as you'd expect if you involve a rodent in the planning process. The Walls of Blood players had other ideas, and Ranulf Fitz Rufus, far from ending up a defeated bad guy, became their staunch ally.

In reterospect, though, I can't say I have any regrets about that. Every so often, a PC or NPC comes along who really captures your interest. Damian Tyrell was one of them, for me. Ranulf Fitz Rufus, though, inevitably had a lot more potential than Damian did. He had, after all, been around for centuries - from the Dark Ages period, through the War of Princes, the Anarch Revolt and the creation of the sects, right through to the present day.

I started thinking about that. I decided that he would have stayed a friend and ally to the Walls of Blood PCs through the tumultuous events of the intervening centuries, and would still be their friend today. But what had he been up to in all that time? What was he up to now?

The stories in this section are part of the answer I came up with. They aren't necessarily complete. Like a flashback in Highlander, they're snapshots that give a taster of what happened

The first one, "Nemesis", introduces the character of Sebastian Moran, a Camarilla archon who's Ranulf's primary point of contact with the sect. It's essentially a stand-alone story, showing that Ranulf, though more or less on the side of the angels, still has a vengeful side, and isn't above some pretty unscrupulous tactics

The next three form a loosely-connected sequence. In "Istambul", a Camarilla representative, Jack Heyden, visits Lord Raguel's home in Istambul and asks for his help in dealing with a Sabbat plot, master-minded by none other than Hugh Mortimer from the Walls of Blood game

"The Briefing" was unashamedly inspired by the "Archons and Templars" book. In the course of their investigation into Mortimer's plot, Ranulf and his allies have discovered complicity leading into the ranks of the Camarilla itself, and have been forced to go rogue to deal with it. Archon Bellamy's briefing on the situation explores a little of what Ranulf has been up to in the centuries since the Walls of Blood game took place

Finally (for now), "Danse Macarbre" is a look at one of Ranulf's operations against the Sabbat after going rogue, told from the perspective of a newly Imbued Hunter. It was inspired by the music tracks I was actually listening to at the time - I have a weakness for 70s and 80s disco music